Find the… Hi, I’m currently running dragon heist, we’re in chapter 2 running through Hatred Surfacing. In it, it states: Waterdeep is blanketed by an undispellable magical effect called Ahghairon’s dragonward. Ahghairon’s Dragonward .

Also fun note: if Waterdeep Dragon Heist takes place in 1492 DR, that's a "leap year" which has Shieldmeet after Midsummer. We make friends with a goblin ratcatcher, fight a gray ooze, beat up some thugs, catch sight of a terrifying mind flayer, kill a half-orc wizard, and rescue floon! He was hired by Dagult Neverember to guard the gold stored in the Vault of Dragons, in exchange for the dragonstaff of Ahghairon and payment in gems. 2 months ago. I saw in your mission packet that there is a docks ward map, but it’s just an encounter map, it doesn’t show where the taverns are in the docks ward. Maaril (pronounced: /ˈmeɪrɪl/ MAYR-ill)) was a mage of Waterdeep who owned the Dragon Tower in the mid–14th century DR and possessed the Dragonstaff of Ahghairon, a powerful magic item that allowed any dragon who touched it to avoid the negative effects of Waterdeep's dragonward. Gray Hands - a Waterdeep: Dragon Heist DM's Resource Suddenly and without warning, an opening appears in the obsidian tower before you. Jarlaxle Baenre, a drow swashbuckler who is the secret lord of a city, leader of the dark elf mercenary group Bregan D’Aerthe, and has surreptitiously come to Waterdeep as the captain of a traveling circus the Gralhunds, a minor noble family who is way out of their league For each of these factions, we will want to know: The Palace of Waterdeep This white marble palace stands as a shining symbol of the Lords' Rule and is home to many embassies. Waterdeep Interactive Map : Wonder how far is Neverwinter from Waterdeep? I haven't got
Kolat Tower's Outer Tower access I have been running W:DH hand in hand with DotMM, and recently my players made their way back up to Waterdeep in order to find some old tomes with lore about Halaster/Undermountain in the Kolat brothers' library (now in Manshoon's extradimensional sanctum). Waterdeep Dragon Heist 02 - Floons Rescue, Baldr sings at the Yawning Portal, and Exploring Trollskull Manor We dive back into the sewers and infiltrate the Xanathar Thieves' Guild hideout! A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? Old Tower is the setting for up to four different encounters, depending on what season you're playing through. Credit to Mike Schley's Schleyscapes for some of the objects used in this map.

Find a player's version and other maps for Waterdeep: DragonHeist at ValeurRPG.com - totally free! After a brief hiatus, here's another encounter map for Waterdeep: Dragon Heist. Dragons and all other creatures of the dragon type are physically unable to enter the city (or its sewers) as long as the dragonward persists. For someone with zero spatial sense reading that map is a nightmare. During his time as advisor, he built the tower that would come to bear his name and warded it with the most powerful spells he knew. I’m looking for Deepwater street and boat street on the waterdeep map. Here's a quick map for Encounter 7 in Chapter 4: Dragon Season. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. As owner of the Dragonstaff, Maaril was able to control which dragons entered Waterdeep, a power he used to his advantage. They’re quite safe and haven’t … Waterdeep: Dragon Heist is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The Dragon Tower was a wizard's tower in the Sea Ward of Waterdeep.

Waterdeep is blanketed by an undispellable magical effect called Ahghairon’s dragonward.

It's the map for Encounter 7 of Chapter 4: Dragon Season.

The effect originates from somewhere under Ahghairon’s Tower in the Castle Ward and is permanent. Can't paste the link because this app isn't cooperating, but see the FR wiki's Calendar of Harptos page for source on how the calendar works.

Disclaimer: The Lords of Waterdeep cannot be held responsible for the flogging, banishment, incarceration, or execution of adventurers who violate the Code Legal, nor are the Lords responsible for the actions of beholder crime lords, unscrupulous nobles, drow swashbucklers, and evil clones. Also, don’t be alarmed by the colossal statues scattered throughout the city. Plot summary. 1 year ago. Aghairon was Waterdeep’s first Open Lord, but before that he was a powerful wizard and the official advisor to the War Lords of Waterdeep. Aurinax (pronounced: /ˈɔːrɑːnɑːks/ OR-ah-nax) was a gold dragon resident of the Dragon Tower of Waterdeep in the late 15th century DR.

I'm planning to use the downtime rules for buying a magic item as a structure, but things move faster because Waterdeep is so big. My version of what is possibly my least favourite map in the whole Dragon Heist book. It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage. :) You can also find DM's resources and other stuff we've published for Waterdeep: Dragon Heist on the DM's Guild.